Evolve EnjinX (or nft.io) in the first NFTs Social Media, with Gamification
This kind of content works https://twitter.com/geckomultiverse/status/1401280361829650443 So, starting from EnjinX, you could evolve it in a Social Media platform adding: Users Feed Reactions (like and other reactions on NFTs pages) Comments Notifications Gamification tokenized mechanics, with JENJ or Badge NFTs earning on Milestones. NFT.io could be the first NFTs Social Media and take advantage of the first come. Regards, Gecko ;)
Complete list of Multiverse items and which games use them
Hello, wouldnt it be a great idea to release a list of the items that are considered multiverse items which can be used in different games? And also to list which games it can be used on and what its effects or looks are in the different games? I think this would be a good way to market the games that are using the enjin ecosystem and it would be good for the ecosystem as a whole as well. So basically an example would be the wooden sword item which can be used in lost relics, forest knight, and enjincraft. Hopefully this gets realised soon.
Enhanced Discord Bot/Scam Prevention
The Enjin Discord server constantly has bot "new user" accounts joining every day with the intention to scam users by impersonating as the Enjin team. I recommend increasing verification levels by adding a security bot to the Discord server such as: https://discordcaptcha.xyz/BotList/
Enjin MFT - utility that multiplies staking rewards
Enjin is about to show the world that NFTs are not just nice to look at but can have incredible utility and defi capability. It would be awesome if Enjin made their Enjin MFTs and their early supporters the envy of the world by enabling the MFT token to have a multiplying/% increase effect when held in the wallet of the hodler that is staking Enjin for EFI.
Earning on TX fees
Asset creator can setup tx fees only as a % from how much he locked ENJ to the asset. Example: if 10 ENJ locked to the asset, so Asset creator can setup minimum 1% and maximum 100% for tx fees, 0.1 ENJ or 10 ENJ, if Asset issuer locked only 0.001 ENJ he can setup maximum 0.001 ENJ for tx fees.
Multiverse Game Distribution Platform
Create a site similar to steam where users can easily buy or download enjin powered games from.
Full UE4 Blueprint Integration, not only C++
For game developers looking to use ENJ in their next product, this is a request for the ENJ team responsible for bringing ENJ transactions into Unreal Engine to make implementation of all functions, code, scripts, libraries, etc. for ENJ transactions fully accessible in Blueprints, Unreal Engine's visual scripting system. This will make ENJ transactions available to the widest number of Unreal Engine developers, as Blueprints is the default scripting system built into and used throughout the engine from the ground up. My main concern with ENJ implementation into ue4 is that if the method for integrating ENJ would require delving into C++ code, as this will undoubtedly create a barrier to entry that will limit the number of ue4 games that would otherwise incorporate ENJ into their products, by excluding those developers who mostly or exclusively develop in the visual scripting system, and by making ENJ integration for otherwise experienced C++ developers enough of a hassle for them to not try ENJ out for the sake of a rapid prototype or test. There are many great examples of plugins on the Epic Games Marketplace that extend features of the game engine where all the features provided by a plugin are Blueprint accessible. As a developer, I think the simplest and most straightforward implementation of ENJ into Unreal Engine would be a free plugin available on the Epic Games Marketplace, which once added to the engine and then enabled by the developer in the Plugins section of their version of Unreal Engine, would then expose all the code/functions required for ENJ integration straight into Blueprints. Conner Dotware Games