Animatet NFT´s should Autoplay
Love the Animatet / Video NFT´s But opening the folder, then hitting the NFT and then to need to hit ap lay button makes it feel like kinda loosing the whole experience of it. I would like it alot more when an Video NFT would auto play as soon i open it. Also an animation in the preview window would make the whole collection look more exciting if this is possible.
Full UE4 Blueprint Integration, not only C++
For game developers looking to use ENJ in their next product, this is a request for the ENJ team responsible for bringing ENJ transactions into Unreal Engine to make implementation of all functions, code, scripts, libraries, etc. for ENJ transactions fully accessible in Blueprints, Unreal Engine's visual scripting system. This will make ENJ transactions available to the widest number of Unreal Engine developers, as Blueprints is the default scripting system built into and used throughout the engine from the ground up. My main concern with ENJ implementation into ue4 is that if the method for integrating ENJ would require delving into C++ code, as this will undoubtedly create a barrier to entry that will limit the number of ue4 games that would otherwise incorporate ENJ into their products, by excluding those developers who mostly or exclusively develop in the visual scripting system, and by making ENJ integration for otherwise experienced C++ developers enough of a hassle for them to not try ENJ out for the sake of a rapid prototype or test. There are many great examples of plugins on the Epic Games Marketplace that extend features of the game engine where all the features provided by a plugin are Blueprint accessible. As a developer, I think the simplest and most straightforward implementation of ENJ into Unreal Engine would be a free plugin available on the Epic Games Marketplace, which once added to the engine and then enabled by the developer in the Plugins section of their version of Unreal Engine, would then expose all the code/functions required for ENJ integration straight into Blueprints. Conner Dotware Games
No Mint Cost for Enduser
Hi Infusing Items with Enjin is a great Idea but also a BArrier to Adoption. Foe the Studios this process wioll not be as much as a hassel in terms of price or infusing process since they already are used to this kind of things in the process of building games ect. But we should not underestimate the end user / community minters. For this people, especially the non crypto affine people buying enjin and infusing them is a barrier to adoption. I belive we need an additional option for them to mint assets without any costs if wwe wanne be able to compete fully with the upciming markets in the future. Just for example: Enduser could watch a commercial and the small payment that gets createt from that could be used already to mint some assets. This would be optional and break down the barrier of the need to buy enjin. Im sure ther is even better ideas for this. Important is only to have an option that allows endusers to mint without buying enjin itself. Im not saying we should not use ENjin to infus. We should just have a way where endusers dont pay itself. Atleast as a option. What is Enjin Family thinking about this topic?
Evolve EnjinX (or nft.io) in the first NFTs Social Media, with Gamification
This kind of content works https://twitter.com/geckomultiverse/status/1401280361829650443 So, starting from EnjinX, you could evolve it in a Social Media platform adding: Users Feed Reactions (like and other reactions on NFTs pages) Comments Notifications Gamification tokenized mechanics, with JENJ or Badge NFTs earning on Milestones. NFT.io could be the first NFTs Social Media and take advantage of the first come. Regards, Gecko ;)
Complete list of Multiverse items and which games use them
Hello, wouldnt it be a great idea to release a list of the items that are considered multiverse items which can be used in different games? And also to list which games it can be used on and what its effects or looks are in the different games? I think this would be a good way to market the games that are using the enjin ecosystem and it would be good for the ecosystem as a whole as well. So basically an example would be the wooden sword item which can be used in lost relics, forest knight, and enjincraft. Hopefully this gets realised soon.